White Auracite
When this artifact enters, exile target nonland permanent an opponent controls until this artifact leaves the battlefield.
{T}: Add {W}.
“She gave her life that we might defeat the Ascians. Her sacrifice must not be in vain.”
When this artifact enters, exile target nonland permanent an opponent controls until this artifact leaves the battlefield.
{T}: Add {W}.
“She gave her life that we might defeat the Ascians. Her sacrifice must not be in vain.”
Haste
When this creature enters, destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
5/4
Flying
Whenever this creature attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
“Well now, aren’t you just brimming with life? I’d love to suck up all that aether like nectar from a flower!”
2/1
Choose one —
• All creatures get -1/-1 until end of turn.
• Target player reveals their hand. You choose an artifact or creature card from it. That player discards that card.
“Hee-hee… Nothing beats the sweet music of hundreds of voices screaming in unison! Uwee-hee-hee!”
Flash
When this Equipment enters, attach it to target creature you control. That creature gains first strike until end of turn.
Equipped creature gets +1/+0.
Equip {1}
Target creature you control gets +1/+1 and gains hexproof until end of turn. Untap it.
“You’re gonna wish you hadn’t.”
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +1/+0, has “Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent,” and is a Wizard in addition to its other types.
Equip {3}
Crystal Fragments
Equipped creature gets +1/+1.
{5}{W}{W}: Exile this Equipment, then return it to the battlefield transformed under its owner’s control. Activate only as a sorcery.
Equip {1}
Summon: Alexander
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Prevent all damage that would be dealt to creatures you control this turn.
III — Tap all creatures your opponents control.
Flying
4/3
Whenever you attack, target attacking equipped creature gains menace until end of turn. (It can’t be blocked except by two or more creatures.)
“What can I do for you?”